P_Bone+ [en]


How to Use P_Bone+

!!You should back up the model data beforehand!!

Recommended : 64bit ver. (x64.exe)


**Instructions:

  1. Download PMXE
    You need to download PMXE. Official download link [ https://kkhk22.seesaa.net/category/14045227-1.html ]
    Non-official English translation [https://www.deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588]

2. Add semi-standard bones

– Mother [全ての親]

– Groove [グルーブ]

– Upper body2 [上半身2]

– (L and R) Upper arm twist [左腕捩, 右腕捩]

– (L and R) Lower arm twist [左手捩, 右手捩] Please check the model has these semi standard bones.


If it doesn’t have them, download the semi standard bones plugin (official language: Japanese).
 [ https://onedrive.live.com/?cid=EF581C37A4524EDA&id=EF581C37A4524EDA%21196 ]

3. PMXE plugin P_Bone+
This plugin is in the each motion’s Plugin file.

Download only it from MMD Motions – P-nez


How to add the PMXE plugin (P_Bone+):

  1. Open PMXE file
  2. Open _plugin file
  3. Open User file
  4. Put P_Bone+ into User file
  5. Check the model has the semi standard bones.
  6. Start the PMXE
  7. Click Edit[編集] -> Plug-in[プラグイン] -> User -> P-nez Bone+
  8. Completed!

You can also load directly from Edit->Run Plug-in DLL


**If an Error Occurs

  1. Recheck the model has the semi standard bones.
  2. Right-click the P_Bone+ -> Choose properties -> General tab ->
    Check ‘Unblock’ next to the security detail
    which says “This file came from another computer and might be blocked to help protect this computer.”
  3. If the model is weighted to a non-standard bone, change the parent bone or Change the [Append] to the top bone (R or + bone) of the same bone.